G

About Art – G

Glass

Glass is a non-crystalline, often transparent amorphous solid, that has widespread practical, technological, and decorative use in, for example, window panes, tableware, and optics. Glass is most often formed by rapid cooling (quenching) of the molten form; some glasses such as volcanic glass are naturally occurring. The most familiar, and historically the oldest, types of manufactured glass are “silicate glasses” based on the chemical compound silica (silicon dioxide, or quartz), the primary constituent of sand. Soda-lime glass, containing around 70% silica, accounts for around 90% of manufactured glass. The term glass, in popular usage, is often used to refer only to this type of material, although silica-free glasses often have desirable properties for applications in modern communications technology. Some objects, such as drinking glasses and eyeglasses, are so commonly made of silicate-based glass that they are simply called by the name of the material.

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https://en.m.wikipedia.org/wiki/Glass

History of glass

The history of glass-making dates back to at least 3,600 BC in Mesopotamia, however some claim they may have been producing copies of glass objects from Egypt. Other archaeological evidence suggests that the first true glass was made in coastal north Syria, Mesopotamia or Egypt. The earliest known glass objects, of the mid 2,000 BC, were beads, perhaps initially created as the accidental by-products of metal-working (slags) or during the production of faience, a pre-glass vitreous material made by a process similar to glazing. Glass products remained a luxury until the disasters that overtook the late Bronze Age civilizations seemingly brought glass-making to a halt.

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https://en.m.wikipedia.org/wiki/History_of_glass

Golden ratio

In mathematics, two quantities are in the golden ratio if their ratio is the same as the ratio of their sum to the larger of the two quantities. The figure on the right illustrates the geometric relationship. Expressed algebraically, for quantities a and b with a > b > 0, Phi = (a+b)/a = a/b = 1,6180339887…

The golden ratio is also called the golden mean or golden section (Latin: sectio aurea). Other names include extreme and mean ratio, medial section, divine proportion (Latin: proportio divina), divine section (Latin: sectio divina), golden proportion, golden cut, and golden number.

Mathematicians since Euclid have studied the properties of the golden ratio, including its appearance in the dimensions of a regular pentagon and in a golden rectangle, which may be cut into a square and a smaller rectangle with the same aspect ratio. The golden ratio has also been used to analyze the proportions of natural objects as well as man-made systems such as financial markets, in some cases based on dubious fits to data. The golden ratio appears in some patterns in nature, including the spiral arrangement of leaves and other plant parts.

Some twentieth-century artists and architects, including Le Corbusier and Salvador Dalí, have proportioned their works to approximate the golden ratio, believing this to be aesthetically pleasing. These often appear in the form of the golden rectangle, in which the ratio of the longer side to the shorter is the golden ratio.

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https://en.m.wikipedia.org/wiki/Golden_ratio

Graphic design

Graphic design is the art, profession and academic discipline whose activity consists in projecting visual communications intended to transmit specific messages to social groups, with specific objectives. Therefore, it is an interdisciplinary branch of design whose foundations and objectives revolve around the definition of problems and the determination of objectives for decision-making, through creativity, innovation and lateral thinking along with digital tools, transforming them for proper interpretation. This activity helps in the optimization of graphic communications (see also communication design). It is also known as visual communication design, visual design or editorial design.

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https://en.m.wikipedia.org/wiki/Graphic_design

Graphical user interface

The graphical user interface (GUI /dʒiːjuːˈaɪ/ gee-you-eye or /ˈɡuːi/) is a form of user interface that allows users to interact with electronic devices through graphical icons and audio indicator such as primary notation, instead of text-based user interfaces, typed command labels or text navigation. GUIs were introduced in reaction to the perceived steep learning curve of command-line interfaces (CLIs), which require commands to be typed on a computer keyboard.

The actions in a GUI are usually performed through direct manipulation of the graphical elements. Beyond computers, GUIs are used in many handheld mobile devices such as MP3 players, portable media players, gaming devices, smartphones and smaller household, office and industrial controls. The term GUI tends not to be applied to other lower-display resolution types of interfaces, such as video games (where head-up display (HUD) is preferred), or not including flat screens, like volumetric displays because the term is restricted to the scope of two-dimensional display screens able to describe generic information, in the tradition of the computer science research at the Xerox Palo Alto Research Center.

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https://en.m.wikipedia.org/wiki/Graphical_user_interface

Graphics

Graphics (from Greek γραφικός graphikos, “belonging to drawing”) are visual images or designs on some surface, such as a wall, canvas, screen, paper, or stone to inform, illustrate, or entertain. In contemporary usage, it includes a pictorial representation of data, as in c manufacture, in typesetting and the graphic arts, and in educational and recreational software. Images that are generated by a computer are called computer graphics.

Examples are photographs, drawings, line art, graphs, diagrams, typography, numbers, symbols, geometric designs, maps, engineering drawings, or other images. Graphics often combine text, illustration, and color. Graphic design may consist of the deliberate selection, creation, or arrangement of typography alone, as in a brochure, flyer, poster, web site, or book without any other element. Clarity or effective communication may be the objective, association with other cultural elements may be sought, or merely, the creation of a distinctive style.

Graphics can be functional or artistic. The latter can be a recorded version, such as a photograph, or interpretation by a scientist to highlight essential features, or an artist, in which case the distinction with imaginary graphics may become blurred. It can also be used for architecture.

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https://en.m.wikipedia.org/wiki/Graphics